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Fantasy grounds 2 effects
Fantasy grounds 2 effects






fantasy grounds 2 effects

This will be a great time saver for players and ESPECIALLY DMs! (S) - Self - sometimes listed with a corresponding range (60) - Range - this will be a range in feet 30, 60, 90, etc. In the spell titles, there will usually be symbols. With EACH spell that has or needs effects, titles are applied and concentration notes and times are provided.Īlso for easier use for both players and DMs. This package will build effects as follows: Drag, drop, KEEP PLAYING! Fantasy Grounds coding for spells done right.ĭragging the Shillelagh cantrip to the Actions tab on the PC sheet builds no effect. No more stopping your game to code spells. This is included in the Coding Package, please consider acquiring the package before this single item.ĭo you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for spells and cantrips for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any spell, where the effects are applied, and who the caster was if it is concentration. These are OPTIONAL, and not using them will have no effect on the spell codings if you don't use them.

fantasy grounds 2 effects

This now includes implementation of the OPTIONAL Kent McCullogh Extensions and preplacement of tokens using the OPTIONAL DiabloBob's Critically Awesome Essentials.

  • With the first iteration of Hex: Undying, in an ideal scenario in which Survivors happened to not cleanse Dull Totems and only managed to cleanse either of the Hex: Haunted Ground Totems instead of Hex: Undying, it was possible to get up to 3 uses out of Hex: Haunted Ground.Fantasy Grounds 5E Spell Effects Coding This a module for the Fantasy Grounds VTT software.
  • If Hex: Undying is present in the Trial and there are uncleansed Dull Totems left, in the case of a Survivor cleansing either of the two Hex: Haunted Ground Totems, the second, still unbroken Totem will remain lit while Hex: Undying transfers the first Hex: Haunted Ground Totem to its own Totem, replacing it.
  • May be unlocked in the Shrine of Secrets or in The Spirit's Bloodweb at Level 35.

    fantasy grounds 2 effects

  • The second Hex Totem will immediately turn into a Dull Totem.
  • fantasy grounds 2 effects

    When either Hex Totems is cleansed, all Survivors suffer from the Exposed Status Effect for several seconds.Two trapped Hex Totems will spawn in the Trial Grounds. Unlocking this Perk makes it available in the Bloodweb of all Killers








    Fantasy grounds 2 effects